[PATCH v8 0/4] Reconstruct incoming ICMP headers for failed UDP connect and forward back
v2: - Added patch breaking out udp header creation from function tap_udp4_send(). - Updated the ICMP creation by using the new function. - Added logics to find correct flow, depending on origin. - All done after feedback from David Gibson. v3: - More changes after feedback from David Gibson. v4: - Even more changes after feedback from D. Gibson v5: - Added corresponding patches for IPv6 v6: - Fixed some small nits after comments from D. Gibson. v7: - Added handling of all rejected ICMP messages - Returning correct user data amount if IPv6 as per RFC 4884. v8: - Added MTU to ICMPv4 ICMP_FRAG_NEEDED messages. - Added ASSERT() validation to message creation functions. Jon Maloy (4): tap: break out building of udp header from tap_udp4_send function udp: create and send ICMPv4 to local peer when applicable tap: break out building of udp header from tap_udp6_send function udp: create and send ICMPv6 to local peer when applicable tap.c | 86 +++++++++++++++++++++++--------- tap.h | 15 ++++++ udp.c | 132 ++++++++++++++++++++++++++++++++++++++++++++----- udp_internal.h | 2 +- udp_vu.c | 4 +- 5 files changed, 200 insertions(+), 39 deletions(-) -- 2.48.1
We will need to build the UDP header at other locations than in function
tap_udp4_send(), so we break that part out to a separate function.
Reviewed-by: David Gibson
When a local peer sends a UDP message to a non-existing port on an
existing remote host, that host will return an ICMP message containing
the error code ICMP_PORT_UNREACH, plus the header and the first eight
bytes of the original message. If the sender socket has been connected,
it uses this message to issue a "Connection Refused" event to the user.
Until now, we have only read such events from the externally facing
socket, but we don't forward them back to the local sender because
we cannot read the ICMP message directly to user space. Because of
this, the local peer will hang and wait for a response that never
arrives.
We now fix this for IPv4 by recreating and forwarding a correct ICMP
message back to the internal sender. We synthesize the message based
on the information in the extended error structure, plus the returned
part of the original message body.
Note that for the sake of completeness, we even produce ICMP messages
for other error codes. We have noticed that at least ICMP_PROT_UNREACH
is propagated as an error event back to the user.
Reviewed-by: David Gibson
We will need to build the UDP header at other locations than in function
tap_udp6_send(), so we break that part out to a separate function.
Reviewed-by: David Gibson
When a local peer sends a UDP message to a non-existing port on an
existing remote host, that host will return an ICMPv6 message containing
the error code ICMP6_DST_UNREACH_NOPORT, plus the IPv6 header, UDP header
and the first 1232 bytes of the original message, if any. If the sender
socket has been connected, it uses this message to issue a
"Connection Refused" event to the user.
Until now, we have only read such events from the externally facing
socket, but we don't forward them back to the local sender because
we cannot read the ICMP message directly to user space. Because of
this, the local peer will hang and wait for a response that never
arrives.
We now fix this for IPv6 by recreating and forwarding a correct ICMP
message back to the internal sender. We synthesize the message based
on the information in the extended error structure, plus the returned
part of the original message body.
Note that for the sake of completeness, we even produce ICMP messages
for other error types and codes. We have noticed that at least
ICMP_PROT_UNREACH is propagated as an error event back to the user.
Reviewed-by: David Gibson
On Fri, Feb 28, 2025 at 05:41:17PM -0500, Jon Maloy wrote:
v2: - Added patch breaking out udp header creation from function tap_udp4_send(). - Updated the ICMP creation by using the new function. - Added logics to find correct flow, depending on origin. - All done after feedback from David Gibson. v3: - More changes after feedback from David Gibson. v4: - Even more changes after feedback from D. Gibson v5: - Added corresponding patches for IPv6 v6: - Fixed some small nits after comments from D. Gibson. v7: - Added handling of all rejected ICMP messages - Returning correct user data amount if IPv6 as per RFC 4884. v8: - Added MTU to ICMPv4 ICMP_FRAG_NEEDED messages. - Added ASSERT() validation to message creation functions.
The whole series LGTM now. -- David Gibson (he or they) | I'll have my music baroque, and my code david AT gibson.dropbear.id.au | minimalist, thank you, not the other way | around. http://www.ozlabs.org/~dgibson
participants (2)
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David Gibson
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Jon Maloy